More Doom of Dimensions Reveals: Rogue Strategy Support

A picture from the Yu-Gi-Oh! cards, Ichiki Sayori Hime, Laevateinn the Burning Blade, and Twin Beads and the String of Life.

A picture from the Yu-Gi-Oh! cards, Ichiki Sayori Hime, Laevateinn the Burning Blade, and Twin Beads and the String of Life.

Not all cards being released in Doom of Dimensions are for new archetypes. Konami continues to pump out new support for some decks that find themselves floating in the waters of Rogue strategies.

Ichiki Sayori Hime

A picture of the Yu-Gi-Oh! card, Ichiki Sayori Hime.
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Credit: Konami
Very good support for the Exosisters.

Light Fairy Spirit Effect Monster

Cannot be Special Summoned. You can only use this card name's (1) and (2) effects once per turn each.

(1) If this card is in your hand and you control a monster with 800 ATK or DEF, you can: Immediately after this effect resolves, Normal Summon this card.

(2) If this card is Normal Summoned: You can add 1 Level 4 LIGHT or DARK monster with 800 ATK or DEF from your Deck to your hand, except “Ichiki Sayori Hime”.

(3) Once per turn, during the End Phase of a turn that this card was Normal Summoned or flipped face-up: Return this card to the hand.

Ichiki Sayori Hime nicely complements the Aratama and Sakitama duo used in the Exosisters archetype.

With either of the aforementioned Spirit-type cards and Ichiki Sayori Hime in hand, the opponent would need at least two hand traps to stop access to any Exosister in the deck; one for Ichiki Sayori Hime, the other for Exosister Kaspitell.

The number of hand traps needed to stop the combo from proceeding will be increased by 1 if you happen to have all 3 in hand.

Most of the time, you’d want the combo line to lead into a copy of Exosister Martha; one of the most important pieces of the Exosister playbook.

A lot of modern Yu-Gi-Oh! decks tend to run a redundant amount of hand traps like Infinite Impermanence or Ash Blossom & Joyous Spring.

The added resilience given by Ichiki Sayori Hime elevates the competitiveness of the Exosister archetype. Maybe not enough for Exosisters to consistently compete with the meta frontrunners like Mitsurugi or Maliss, but enough to give them more of a fighting chance.

Laevateinn the Burning Blade

A picture of the Yu-Gi-Oh! card, Laevateinn the Burning Blade.
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Credit: Konami
With the right targets this card can multiply bodies.

2 FIRE monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other FIRE monster, then target 1 FIRE monster with the same Type but a lower Level in your GY; Special Summon it in Defense Position.

(2) If a face-down card(s) in your Spell & Trap Zone would be destroyed by your opponent’s card effect, you can banish this card instead.

New support in the Yu-Gi-Oh! Trading Card Game (TCG) comes in many flavors. Most of the time, it’s archetype-based. Other times, it’s generically friendly. Laevateinn the Burning Blade falls into the latter.

Direct applications of this card can easily be found with the Rescue-ACE archetype.

The Rescue-ACE main deck roster runs a wide range of levels, allowing Laevateinn to bring a lot of targets, depending on what’s already in the graveyard.

Rescue-ACE Preventer can be of special note. It can bring itself out, and once sent to the graveyard, Preventer can bring back another Rescue-ACE monster from the banishment zone as long as it’s not a level 8 monster.

Paired with Laevateinn the Burning Blade, and that’s another extra body you’d be bringing back onto the field, albeit it’ll be from the graveyard and at a lower level.

Even Snake-Eyes can make use of this Link monster with Snake-Eyes Flamberge Dragon. Send the Level 8 into the graveyard, and that’s 3 bodies back from the graveyard; 2 from Flamberge Dragon, and 1 from Laevateinn.

Fire King could also find a use for Laevateinn. They may not be able to trigger their on-destruction effects, but a lot of the low-level Fire King monsters like Ponix or Ulcanix have an effect that triggers on a special summon.

Laevateinn can also do its monster exchange at Quick Effect speed, so there’s some board interaction the controlling player can do on the opponent’s turn. Even if the 2nd effect isn’t anything too crazy, it can still act as a shield to protect any face-down card you may have.

Twin Beads and the String of Life

A picture of the Yu-Gi-Oh! card, Twin Beads and the String of Life.
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Credit: Konami
This card has the potential to become a degenerate tool in capable hands.

Equip Spell Card

Equip only to a monster you control Special Summoned from the Extra Deck.

(1) If your opponent Special Summons a monster(s) from the Extra Deck with an ATK higher than the equipped monster's: You can target 1 of them; destroy it and the equipped monster, and if you do, take damage equal to the combined original ATK of the destroyed monsters, then your opponent takes the same amount of damage you took.

This is one of the funnier cards revealed for Doom of Dimensions. Assuming the translation of this card is accurate, there are only a handful of targets that can make use of this Equip Spell.

Off the top of our heads, we can easily see the incoming Mikanko XYZ monster, Uzuhime the Manifested Mikanko, make use of this card.

Uzuhime can slam thrice into a target and then bridge the gap in lifepoints with this equip spell, the moment the opponent special summons a monster out of the extra deck.

There’s also a horrifying aspect to this card, depending on any rulings given out, and it’s because there is a lack of a once-per-turn clause.

Assuming you have an extra deck monster that can’t be destroyed by your own card effects and has a low enough attack power, like Yubel - The Loving Defender Forever, you can repeatedly destroy monsters from the extra deck as they come in.

The burn damage not activating would just be an afterthought because this card would stop a lot of board pieces from sticking to the field, not unless they already come with a built-in anti-destruction quality.

That said, this card has such a quirky ability that many players may not want to try out such a degenerate line of thought in a competitive scene. That, however, might not stop those wanting to experiment from giving this card a try at the local scene.

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