Thanks to the variety of content creators doing early unboxings of their copies of Duelist’s Advance, the online community has managed to get a heads-up on some more exclusives for the Yu-Gi-Oh! Trading Card Game.
XYZ Lay

XYZ Lay has some pretty generic first impressions. Its attack power up can be a useful going-second tool. It turns any basic body into a beat stick if the opponent decides to invest in an XYZ heavy board.
Both effects of the spell are also pretty niche, though, as the named “XYZ” spell/trap are usually sitting in obscurity. While a special summoning is always good, modern Yu-Gi-Oh! card design has that kind of effect on monster cards themselves.
Psychic Omnibuster

Unfortunately, the uninspired card design continues. Psychic Omnibuster is a semi-generic Synchro monster that’s supposed to play well with the Psychic archetype.
While the life point cost for an ability is acceptable in modern Yu-Gi-Oh! there’s usually a better payoff for it
Even with some benefit of the doubt, Psychic decks already have PSY-Framelord Omega to rip a card from the opponent’s hand. It does temporarily remove Omega from the board as well, but at least it doesn’t fizzle out if you miss the random call.
One could argue that the information gleaned by Omnibuster can be useful; a skilled player can make up the difference with some deductive reasoning. We also have modern-day hand traps acting as our bulwark as well, if things go awry
Steel-Stringed Sacrifice

This card comes as a very surprising generic body extender for any combo. Any deck needing some generic bodies on the field could use Steel-Stringed Sacrifice without issue. As a Warrior-type, this card can even be RotA’d (Reinforcement of the Army) if necessary.
Will this card be making a splash? No, but just having some generic filler that does a good job can help the casual side or even newer players have some fun.
Mutiny in the Sky

Fusion and recursion in one, this card would actually feel right at home in a Burning Abyss deck.
The modern Yu-Gi-Oh! match already sees the graveyard like it's a second hand. So the capability of getting extended value from cards already heading to the graveyard just makes this card pretty good generic support.
Not to mention that Mutiny in the Sky is also very good at seeding the graveyard for any needed tools from the hand. There’s also the obvious synergy between Mutiny in the Sky and the Fiendsmith energy.
It’s already too easy to run a small Fiendsmith package, and after you use the initial bodies for another line play, Mutiny in the Sky can be used to extend back into a Fiendsmith's Desirae.
This is a pretty good combo extender if you can get cards to perform double-duty for two different end-board pieces.
Buio the Dawn's Light

This card feels as if it belongs to an older era of Yu-Gi-Oh! The destruction protection that Buio provides is nice, but you probably won’t be leaving this card out in the open for too long.
Buio can special summon itself, but it needs a buddy on the field first. This effect is good, but this firmly cements Buio as a combo extender and not an actual starter.
There’s actually some synergy with Buio and Tour Guide From the Underworld. You can summon the latter, grab Buio, and then go into a Link-2 or XYZ summon.
Once Buio is in the graveyard, you can grab the above-mentioned Mutiny in the Sky and go through the rest of your play.
Buio the Dawn’s Light and Mutiny in the Sky are a small fusion engine for Fiends or Fairy decks. If you can find a suitable fusion target for the latter card, you can easily slot both in for a little bit more consistency.
Luce the Dusk's Dark

Luce the Dusk’s Dark is the natural payoff for running the previous two cards.
This rather beefy fusion monster comes with a pretty good anti-destruction effect for itself and a +1.
Its own targeted destruction is generic, but it doesn’t necessarily cost the controlling player anything, even if disrupted.
If your opponent does nothing in response, Luce starts doubling as a Foolish Burial. If you can somehow pop your own cards, then you can start weaponizing Luce’s secondary targeted destruction.
At the moment, it’s kind of unlikely to see this card used competitively. Then again, Yu-Gi-Oh! players tend to get pretty creative when it comes to turning generic cards into something pretty abhorrent.