Konami is finally rounding out the last of the new archetypes coming out in the Phantom Revenge expansion this coming December, with new reveals for the Killer Tune archetype.
Killer Tune Cue

Level 3, Light
Fairy/Tuner/Effect Monster
If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials.
You can only use each of the following effects of "Killer Tune Cue" once per turn.
If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Killer Tune Cue", also you cannot Special Summon for the rest of this turn, except Tuners.
If this card is sent to the GY as Synchro Material: You can excavate the top 2 cards of your opponent's Deck, banish 1 excavated card, also place the other on the top or bottom of the Deck.
Killer Tune Cue will most likely be the monster card that eats up a player's standard normal summon for the turn. Not only does its on-summon effect only trigger on a normal summon, it’s probably the best kind of extension any archetype can hope to ask for; special summoning an ally straight from the main deck, hand, or graveyard.
Not only that, but this special summon has only one restriction: the target just has to be a Tuner monster except copies of Killer Tune Cue itself.
This one parameter just skyrockets Killer Tune Cue’s value as the archetype’s combo starter. A search function that is borderline generic is an extremely powerful asset to have, even if it is just limited to Tuner monsters.
This more than likely explains the special summoning lock on Killer Tune Cue as well. The limiting of special summons to just Tuners is pretty brutal, and makes Cue a little more fair to play against, as a lot of extra deck monster staples are not Tuners themselves.
Thankfully, this lock comes with a, ‘for the rest of this turn’, clause. It may not be easy to sequence a combo around Killer Tune Cue’s restriction, but at least it’s not impossible.
As for Killer Tune Cue’s material effect, it’s also pretty solid in a skilled player’s hands. Deck knowledge and manipulation may not be as directly impactful in the moment as instantaneously ripping a card from the opponent’s hand, but knowing what may or may not come up next turn could help a player structure their end board.
This can be emphasized when going first, where an opponent's interaction is limited to what they have in hand. If you happen to luck into hitting an integral one-of combo piece like Branded Fusion, then there's a good chance you can completely disrupt your opponent's plans, setting you up for an easy win.