Konami Unveils New 5Ds Retrains in Power of Fellows Structure Deck

A picture from the Yu-Gi-Oh! card, Junk Warrior Extreme.

A picture from the Yu-Gi-Oh! card, Junk Warrior Extreme.

A new structure deck has been unveiled by Konami. Power of Fellows is a structure deck centered around series protagonist, Yusei Fudo, and the iconic monsters he used throughout the 5Ds era of the Yu-Gi-Oh! animated series.

According to the Japanese Yu-Gi-Oh! website, this deck will be released for the Official Card Game (OCG) on the 18th of July, 2025.

While we have no official word yet for the Trading Card Game (TCG), Konami might just grace us with this item sooner rather than later.

Fullspeed Warrior

A picture of the Yu-Gi-Oh! card, Fullspeed Warrior.
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Credit: Konami
Every archetype needs a 'Stratos' effect at this point.

If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand.

You can only use this effect of "Fullspeed Warrior" once per turn.

While this card is in the Monster Zone, the following monsters you control gain 900 ATK during your Battle Phase only.

● Monsters that mention "Junk Warrior"

● Synchro Monsters with "Warrior" in their original names.

In a modern twist, this version of Speed Warrior includes a ‘Stratos’ like effect for a search function for added combo extension.

While this type of effect is always useful, we don't know how good it'll be as a combo starter. Right now, we've yet to see the full picture of what these modern retrains of classic 5Ds cards are capable of.

Fullspeed Warrior’s design is also telling of Konami’s philosophy for retraining older cards.

Further building upon the original, Fullspeed Warrior’s ability to boost attack values is now expanded to include other cards on the field.

A lot of the Synchro Warrior monsters have respectable, if a little low, attack values. Getting an extra 900 attack power could make the difference for clearing the path in Main Phase 2 or needing to brute force your way through an established board of disruptions.

Anchorbolt Hedgehog

A picture of the Yu-Gi-Oh! card, Anchorbolt Hedgehog.
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Credit: Konami
This card bucks the trend for retrains a little as there may be some merit to running the original version still.

During your Main Phase, or your opponent's Main Phase (Quick Effect): If this card is in your GY and you control "Junk Warrior" or a monster that mentions it, except "Anchor Bolt Hedgehog": You can Special Summon this card in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.

You can only use this effect of "Anchorbolt Hedgehog" once per turn.

We can’t tell if this is a modern retrain or just an alternative version of Quillbolt Hedgehog. On one hand, Anchorbolt’s ability is at Quick Effect speed, and it can be recycled a lot easier, giving a lot more utility.

On the other hand, the original Quillbolt Hedgehog just needed any tuner monster on the field and didn’t lock you into Synchro summoning for the rest of the turn.

This is one of those fringe cases where it would be up to player preference if they’d run the original or the modern retrain of a card.

Synchro Fellows

A picture of the Yu-Gi-Oh! card, Synchro Fellows.
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Credit: Konami
This card will definitely be in the opponent's crosshairs for negation.

Add 1 of the following cards from your Deck to your hand, then send 1 card from your hand to the GY.

● "Junk Synchron"

● A monster that mentions "Junk Warrior" or "Stardust Dragon"

You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, also, during your Main Phase this turn, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

You can only activate 1 "Synchro Fellows" per turn.

The only card on this list that’s not a retrain, Synchro Fellows plays into Yusei’s iconic monsters. This card will also be one of the biggest hand trap magnets in the archetype, as it allows a player to add two cards to their hand.

Thankfully, the discard is not part of a cost, so even if this card does get negated by a hand trap, like Ash Blossom & Joyous Spring, you don’t necessarily lose more than you’d have to.

Synchro Fellows can further extend plays by allowing a second normal summon for the turn. Even if it’s limited to a Synchron monster, that kind of capability is pretty uncommon for a card that can activate from the graveyard.

The only downside of this card is that it requires running a Junk Synchron in the deck. That said, seeing as the second card can pivot into either a Junk Warrior or Stardust Dragon play line at the drop of a hat, the versatility is almost unparalleled.

At the moment, we don't have a lot of main deck monsters that mention Junk Warrior outside of the cards listed above. We’ll have to wait and see what else the structure deck will have to offer on that front.

Thankfully, main deck cards that mention Stardust Dragon cards have a pretty wide selection, so that end is covered for the time being.

Junk Warrior Extreme

A picture of the Yu-Gi-Oh! card, Junk Warrior Extreme.
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Credit: Konami
This card has pretty harsh restrictions when used.

Level 8 Dark Warrior Synchro Effect Monster

"Junk Synchron" + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can activate this effect; Special Summon as many Level 2 or lower monsters from your GY as possible, and if you do, they cannot activate their effects this turn, also for the rest of this turn after this effect resolves, you can only Special Summon once.

When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon).

You can only use each effect of "Junk Warrior Extreme" once per turn.

The modern retrain of one of Yusei’s ace monsters, this version of Junk Warrior has a pretty brutal set of restrictions for its special effect.

Most modern decks in the TCG thrive on a continuous line of special summons. Some decks can even operate under harsh restrictions, like being limited to a specific extra deck summon type.

A hard limit on the number of special summons after resolution, however, means that Junk Warrior Extreme has to be a player’s masterstroke into a One-Turn Kill (OTK) strategy.

Interestingly, Konami has actually encapsulated the final 5Ds episode in this single card.

Junk Warrior Extreme can tag out to the original Junk Warrior. Then, with a little help from the bodies on the board and perhaps the Quick-Play Spell card, Scrap Fist, that OTK may be more than just a dream, or in this case, a possible meme.

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