New Enneacraft Archetype Revealed for Phantom Revengers

A picture from the Yu-Gi-Oh! cards, Enneacraft Ϝ’ “tromarIA” and Enneacraft – AtoriϜ.MAR.

A picture from the Yu-Gi-Oh! cards, Enneacraft Ϝ’ “tromarIA” and Enneacraft – AtoriϜ.MAR.

The new Flip effect archetype coming in Phantom Revengers has been officially revealed. As a quick note, for the sake of brevity we’ll be prefacing each monster section with the shared text from the cards. A lot of these monsters share almost identical text because of their parallel abilities. 

Level 1 Enneacraft Monsters

A picture of the Yu-Gi-Oh! cards, Enneacraft α' “orgIA”, Enneacraft β’ “alazoneIA”, Enneacraft Ϝ’ “tromarIA”, and Enneacraft θ’ “oknirIA”.
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Credit: Konami
From left to right: Enneacraft α' “orgIA”, Enneacraft β’ “alazoneIA”, Enneacraft Ϝ’ “tromarIA”, and Enneacraft θ’ “oknirIA”.

Shared Text:

Attribute: Earth 

Type: Machine/Pendulum/Flip Effect Monster

Shared Pendullum Effect:

You can only use the (2)nd Pendulum Effect of this card’s name once per turn.

(1) Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card.

(2) You can pay 900 LP; reveal 3 “Enneacraft” cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck.

Shared Monster Effect:

(1) You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Enneacraft α' “orgIA”

Monster Effect

(2) When your opponent activates a monster effect in the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.

(3) If this card is flipped face-up: Destroy 1 monster your opponent controls.

Enneacraft β’ “alazoneIA”

Monster Effect

(2) When your opponent activates a card or effect that includes adding a card(s) from the Deck to the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.

(3) If this card is flipped face-up: Banish 1 random card from your opponent’s hand face-up until the End Phase.

Enneacraft Ϝ’ “tromarIA”

Monster Effect

(2) When your opponent activates a card or effect that includes Special Summoning a monster(s) (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.

(3) If this card is flipped face-up: Negate the effect of 1 Effect Monster your opponent controls until the end of this turn.

Enneacraft θ’ “oknirIA”

Monster Effect

(2) When your opponent activates a card effect in the GY or banishment (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.

(3) If this card is flipped face-up: Shuffle up to 3 cards from your opponent’s GY and/or banishment into the Deck.

The first half of the monster roster and Enneacraft already has built-on a consistency engine. Each of the Level 1 monsters can act as a gambler’s RotA (Reinforcement of the Army). 

The 900 lifepoint cost stings a little, especially if an opponent decides to negate the effect via handtrap, but the cost and the randomness of the search is a relatively small price to pay for an archetype where half of the main deck monsters can do it by just being placed on the Pendulum zone.

There’s also the fact that, as monsters, these Level 1s have a second search function that activates depending on the opponent’s activity. That’s still not counting their own individually unique flip effect.

As a whole, these Level 1s offer disruption effects that most players wouldn’t mind having as part of their endboard pieces; non-targeting destruction, temporary hand removal, non-targeting negate for an on field monster, and bouncing up to 3 cards from either the banishment or graveyard.

They're all standard effects, but on paper, they’re relatively easy to activate. This could lead to a surprisingly interactable board without even needing to delve into the extra deck. Speaking of which, the Enneacraft cards have a surprising amount of conflict with monsters from the Extra Deck.

As part of their archetypal restriction, the Enneacraft's ability to special summon other cards to the field requires a player being unable to special summon monsters unless they're face down. A lot of extra deck monsters are unable to function through this kind of restriction. 

This makes Enneacraft an uncommon archetype to build around, but it does leave room for some rogue free agent cards, like the Wake Cup monsters (Mocha or Macchi), to be used.

Level 9 Enneacraft Monsters

A picture of the Yu-Gi-Oh! cards, Enneacraft – Aizaβ.LEON, Enneacraft – Astarγ.PIXIEA, Enneacraft – AtoriϜ.MAR, and Enneacraft – Archaη.TAIL.
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Credit: Konami
From left to right: Enneacraft – Aizaβ.LEON, Enneacraft – Astarγ.PIXIEA, Enneacraft – AtoriϜ.MAR, and Enneacraft – Archaη.TAIL.

Shared Text:

Attribute: Light

Type: Machine/Pendulum/Flip Effect Monster

Shared Pendullum Effect:

(1) Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card.

(2) At the end of the Battle Phase, if you have an “Enneacraft” card in your other Pendulum Zone: You can target 1 monster your opponent controls with lower ATK than this card; destroy it.

Shared Monster Effect:

(1) You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Enneacraft – Aizaβ.LEON

Monster Effect

(2) When your opponent activates a card or effect in response to the activation of your card or effect (Quick Effect): You can change this Set card to face-up Defense Position; return up to 3 cards on the field to the hand.

(3) Each time a card(s) is added to your opponent’s hand by their card effect while you control this monster flipped face-up, inflict 900 damage to them for each.

Enneacraft – Astarγ.PIXIEA

Monster Effect

(2) When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this Set card to face-up Defense Position; negate that effect, then you can banish 1 random card from your opponent’s hand face-down.

(3) Your opponent cannot target cards on the field or in the GYs with card effects while you control this monster flipped face-up.

Enneacraft – AtoriϜ.MAR

Monster Effect

(2) When your opponent activates a card or effect on the field during your turn (Quick Effect): You can change this Set card to face-up Defense Position; negate the activation, and if you do, destroy that card.

(3) If this card is flipped face-up: Change all monsters your opponent controls to face-down Defense Position. Their battle positions cannot be changed.

Enneacraft – Archaη.TAIL

Monster Effect

(2) When your opponent activates a card or effect that would destroy a cards(s) on the field (Quick Effect): You can change this Set card to face-up Defense Position; monsters and “Enneacraft” Spells you control cannot be destroyed by card effects for the rest of this turn.

(3) Each time a monster(s) is sent to your opponent’s GY while you control this monster flipped face-up, inflict 900 damage to them.

Mirroring their Level 1 counterparts, the Level 9 members of the roster share some of the same capabilities between each other; namely the ability to generate counters, the capability of special summoning another monster card facedown, and being able to do targeted destruction at the end of a Battle Phase under certain parameters.

They even have their own unique brand of punishment depending on which Level 9 is activated. Without repeating too much of the translated text, the Level 9s offer even more disruption with their ability to negate, bounce, and even flip facedown all monsters on the field. 

But what’s eyebrow-raising is the 900 burn damage that Aizaβ.LEON and Archaη.TAIL can inflict. The fact that there’s no ‘once per turn’ clause tacked onto these will force the opponent to get rid of them first before the damage racks up to obscene levels.

We were expecting Flip effect monsters, and Konami threw us a curveball by making it a tax/burn archetype.

Backrow Support

A picture of the Yu-Gi-Oh! cards, Enneapolis, the Sinquisition City and Enneacraft – Release.
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Credit: Konami
Enneapolis, the Sinquisition City (Left) and Enneacraft – Release (Right)

Enneapolis, the Sinquisition City 

Field Spell Card

This card is always treated as an “Enneacraft” card. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

(1) You can target any number of “Enneacraft” Pendulum Monster Cards you control; return them to the hand.

(2) If an “Enneacraft” Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can return to the hand, or place in your Pendulum Zone, 1 of them.

(3) Once per turn, during the End Phase: Remove all Sinquisition Counters from cards you control, and if you do, inflict 900 damage to your opponent for each.

Enneacraft – Release

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Place 1 “Enneacraft” Pendulum Monster from your Deck in your Pendulum Zone.

(2) If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up “Enneacraft” monster from your Extra Deck to your hand.

The last of the Eneacraft cards revealed, Enneapolis, the Sinquisition City is a giant payoff for all the counters the monsters were generating. Once 9 tokens have been accumulated, you can easily go for lethal; maybe less if previous burn damage hasn’t already been inflicted.

Adding to Enneapolis’s value, the field spell can immediately set any of the Enneacraft Pendulum monsters straight from the deck into the Pendulum zone. If a player has this in hand on turn 1, it’s set-up that the opponent will be able to do little about with normal staple handtraps. 

Enneapolis’s second effect is a little more esoteric, but it does allow the controlling player to bounce back their monsters or immediately shift them into the Pendulum zone. It’s not bad field manipulation considering all the firepower Enneacraft is already showing.

The only drawback to the Field Spell is that it lacks its own protection. Players using Enneacraft may end up being forced to use Astarγ.PIXIEA to protect Enneapolis, as it will definitely become a priority target if left to its own devices.

As for Enneacraft - Release, it’s another RotA in an archetype that’s already flooded with search capabilities. 

Despite all of the Pendulum mechanics for Enneacraft Monsters, Pendulum Summoning itself isn't really part of the plan. All Enneacraft Monsters have a scale of 0, and the archetype in general doesn't really pair well with any scale 10 cards that would otherwise enable Pendulum Summoning. Enneacraft are truly exploring some really unique design spaces, subverting common expectations for Pendulum Summoning and Flip Monsters.

Regardless of how well this deck does competitively, a skilled deck builder and pilot may make this archetype extremely aggravating to play against with all the disruption and burn it's packing.

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