Two More Cards Revealed for Duelist's Advance

A picture from the Yu-Gi-Oh! cards, Trapholic and Zilofthonia Gorgon

A picture from the Yu-Gi-Oh! cards, Trapholic and Zilofthonia Gorgon

Looks like Konami is trying to stretch out the reveals for as long as possible, as two new cards for Duelist’s Advance have been unveiled.

Confusing Trap Support

A picture of the Yu-Gi-Oh! card, Trapholic.
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Credit: Konami
Konami, just what did you have in mind when you designed this card?

Trapholic Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) Target 1 Spell/Trap you control; destroy it, then Set 1 Normal Trap from your Deck, except “Trapholic”. It can be activated this turn while you have 3 or more Traps in your GY.

First up, we have Trapholic, a normal trap card that targets and destroys an allied spell/trap card to set another normal trap card from the deck onto the field, except a copy of itself.

At first glance, the card looks like it’s some form of Labrynth support by just its card art alone. Unfortunately, none of the Labrynth back row cards would like to be the recipient of the targeted destruction. If they do have a graveyard effect like Big Welcome Labrynth does, the controlling player would get more mileage by activating such cards naturally.

You could squint and see some synergy with the Traptrix archetype with Traptrix Holeutea. Destroying Holeutea via Trapholic would allow you to search for another normal trap card and set up a special summon should a Traptrix make it to the graveyard afterwards.

However, Traptrix Holeutea can activate itself to become a body on the field for extended plays on the same turn by discarding a card. Sure, Trapholic could be activated on the same turn it was set, but that still requires the graveyard to be filled up first with at least 3 other trap cards.

Lastly, the Paleozoic might be worth looking into if you’re trying to make this card work.

A lot of the Paleozoic cards are normal trap cards, so Trapholic can essentially search them out. Paleozoic can naturally fill up the graveyard with traps as well, and do have more value in the graveyard for some of their cards. This easily sets up Trapholic’s same turn activation.

We could also make a case for some shenanigans by using Trapholic to get Transaction Rollback ready without needing to discard it, but we’re veering off into inconsistent territory at this point.

It’s currently hard to fathom what Konami’s objective was with this card. It has an excellent search function for any trap-focused deck, but it’s heavily shackled by the fact that you need to destroy your own back row first and needs resources already in the graveyard for its same turn activation.

Generic Mitsurugi Support, perhaps?

A picture of the Yu-Gi-Oh! card, Zilofthonia Gorgon.
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Credit: Konami
It's a Skill Drain on legs.

Zilofthonia Gorgon Link-3 DARK Reptile Link Effect Monster ATK 100 Links: Top-Left; Top; Top-Right Materials: 2+ Effect Monsters You cannot Summon/Set monsters to a zone this card points to. (1) Monsters this card points to cannot attack, also their activated effects are negated. (2) Gains ATK equal to the total original ATK of the monsters it points to. (3) Cannot be destroyed by battle or monster effects while it points to no monsters.

Next up, we have Zilofthonia Gorgon, and it looks to be a pretty good generic support card, given that it can negate the activated effects of any monster cards it is pointing towards, and 3 is a lot, given how there are only 5 main monster zones available.

Zilofthonia Gorgon is a reptile card, so it may find a space with Mitsurugi decks that like to generally play with reptile cards in general.

The applications of this card are a little unknown at the moment without some testing. Going first, this card could force the opponent into a lock of some form if their remaining monster zones are handled tactfully. That said, Gorgon’s lack of anti-targeting or anti-banishing properties makes it easy to work around most of the time.

There could be some quick play lines with Gorgon using I:P Masquerena or Mitsurugi’s very own Futsu no Mitama no Mitsurugi. Bringing out Zilofthonia Gorgon mid-combo would force the opponent to shift their flowchart and leave them open to a devastating follow-up like Nibiru, the Primal Being.

As a going-second card, you could try to use Gorgon to punch through an established board. That might be easier said than done, however, as this link monster is a Link-3 card needing 2 or more effect monsters.

All-in-all, there are some mixed signals coming from this particular salvo of reveals, but we’ll see if someone can make these cards work. It wouldn’t be the first time someone was able to take an obscure card and make it competitively viable.

Alliance Insight Reveals New Mitsurugi Support