Doom of Dimensions New Flip and Fusion Support

A picture from the Yu-Gi-Oh! cards, Wake CUP! Maki and Fusion Recruitment.

A picture from the Yu-Gi-Oh! cards, Wake CUP! Maki and Fusion Recruitment.

Konami is potentially laying the groundwork for some of the new archetypes coming in Phantom Revengers with some generic support in Doom of Dimensions.

Wake CUP! Maki

A picture of the Yu-Gi-Oh! card, Wake CUP! Maki.
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Credit: Konami
This little one's potential is a little unknown.

Once per turn, during your End Phase: You can target 1 face-down card on the field; send it to the GY.

You can only use each of the following effects of "Wake Up! Maki" once per turn.

You can reveal this card and 1 Flip monster in your hand; Special Summon both in face-down Defense Position.

If this card is flipped face-up: Target 1 face-down Defense Position monster on the field; change it to face-up Attack Position.

It was actually in Duelist’s Advance that we got the first ever Wake Cup! card in the form of Mocha. This time, we have Maki as the next card in this potential archetype.

Like her sister, Maki is another Aqua-type Flip Effect monster with a similar design package. They both have an End Phase effect and can special summon themselves onto the board.

Where the differences lie is that Maki is more of a combo piece than Mocha. The latter can basically function by herself if need be.

In Maki’s case, she not only needs another Flip Effect monster for her special summon package, but her flip effect targets a face-down monster on the field as well.

The most interesting part of her design is that Maki can send (targeted) any face-down card on the field to the graveyard. It does not specifically state a monster card.

We could chalk it up to something being lost in translation, but if this happens to be accurate, then Maki makes for a pretty versatile board removal tool, as it can be used to hit any backrow support the opponent has.

Wake CUP! Maki isn’t exactly anything too crazy, though. It’s a good generic Flip Effect support, but it feels a little flimsy, for lack of a better term.

Modern Yu-Gi-Oh! usually needs cards to generate a lot, if not a ludicrous amount of card advantage, or to stop an opponent from doing something outright for it to be considered competitively viable.

That said, we don’t know what Konami has in store for the Enneacraft archetype of Flip Effect monsters coming in Phantom Revengers. Maybe this seemingly innocuous piece of support may find a home soon.

It wouldn’t be the first time a card turned out to be broken because it actually had a very unintended interaction with something coming down the line.

Fusion Recruitment

A picture of the Yu-Gi-Oh! card, Fusion Recruitment.
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Credit: Konami
It may be a hand trap magnet, but it can search out normally uncommon pieces.

Normal Spell Card

You can only activate a card with this card's name once per turn.

(1) Discard 1 card and reveal 1 Fusion Monster in your Extra Deck; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters, also add 1 of the Fusion Materials whose name is mentioned on the revealed monster from your Deck or GY to your hand, except the discarded card, then, if you added a Normal Monster, you can add a second such monster.

Unfortunately for Fusion Recruitment, it’s off to a pretty rocky start. Not only do you need to discard a card first as cost for its search effect, but it’s a magnet for hand traps while wrapped under a Fusion-lock for the rest of the turn.

Thankfully, the special summon lock is limited to the extra deck. And to be fair to Fusion Recruitment, it offers a very unique aspect to its search.

It can search hard to find pieces so long as they’re listed in the Fusion monster revealed, as well as potentially net a second body if you pulled a Normal monster into the hand.

For decks splashing the Primite engine as a tech choice, this spell card could lead into some unique archetype interactions.

Rogue archetypes like Ancient Gear could use Fusion recruitment to gain access to Ultimate Ancient Gear Golem. Even under the Fusion lock, a majority of this archetype’s extra board pieces are Fusion summon.

Due to the ‘for the rest of this turn’ clause, a skilled player could sequence their combo around this to get their other generic pieces (e.g. S:P Little Knight) out before they lock themselves into fusion monsters.

Like Wake CUP! Maki, Fusion Recruitment will not be rocking the boat in the competitive scene. That said, this could be Konami seeding the card pool for the future, either for rogue decks or for new archetypes that are planned to be introduced.

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