Doom of Dimensions: New Regenesis and Dominus Additions

A picture from the Yu-Gi-Oh! cards, Regenesis Demiurge and Dominus Spiral.

A picture from the Yu-Gi-Oh! cards, Regenesis Demiurge and Dominus Spiral.

Konami is slowly filling up the roster for Doom of Dimensions’ line-up. This time, they’re adding another brand-new Regenesis monster and Dominus trap card.

Regenesis Demiurge

A picture of the Yu-Gi-Oh! card, Regenesis Demiurge.
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Credit: Konami
It has a good effect but Demiurge can't use them by itself.

Level 10

Dark

Illusion/Effect

ATK: 2500 DEF: 2500

Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 2 monsters from your GY with 2500 original ATK or DEF. You can only Special Summon “Regenesis Demiurge” once per turn this way.

(1) If this card is Special Summoned: You can target cards your opponent controls and/or in their GY up to the number of your banished monsters with 2500 ATK or DEF; return them to the hand.

(2) Monsters your opponent controls lose 2500 ATK during the Battle Phase only.

Regenesis Demiurge is the next addition to the Regenesis roster, and Konami gave it a pretty divisive ability package.

Regenesis Demiurge shares the same statline as its siblings, so it pairs nicely with their effects. To be fair to this card, it has some of the best forms of board removal; a non-destructive bounce back to the deck.

This bounce can even scale with the number of already banished monsters, which would already be two because of Demiurge’s summon requirements

If the targets can’t be removed via effects, then Demiurge can beat over anything that doesn’t have at least a 5,000 attack stat due to its second effect. This makes Regenesis Demiurge a very good board breaker, all things considered.

However, Regenesis Demiurge suffers from being unable to pull all of this off on its own. It’s essentially a brick without any outside help. It even has to be placed in the graveyard first as an added step before it can go online.

Played in-house, a player would need to use something like Regenesis Sage or Regenesis Birth to seed this, and two other monster cards into the graveyard.

There can be some potential in this card, but given first impressions, a player would at best only run a single copy of this card in a Regenesis deck.

There may be a world where someone could run Regenesis Demiurge at two copies, but that would take a good amount of card investment for its return.

Dominus Spiral

A picture of the Yu-Gi-Oh! card, Dominus Spiral.
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Credit: Konami
A very interesting board breaker piece if you can work around its downsides.

You can only activate a card with this card's name once per turn. If your opponent activated a monster effect in the hand or GY this turn, you can activate this card from your hand.

(1) Target 1 monster your opponent controls; return it to the hand/Extra Deck, then, if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate LIGHT and DARK monsters’ effects for the rest of this Duel.

As the newest sibling to the Dominus line of trap cards, Dominus Spiral already differentiates itself from its siblings, Impulse and Purge.

Depending on the match-up and the players, Dominus Spiral's board bouncing capabilities may be more debilitating than either of Purge or Impulse’s negates. This will be especially true if the target happens to be an extra deck monster.

One of the more interesting aspects of this card’s design is the fact that it specifically locks the controlling player out of only two attributes (Dark and Light) instead of three.

This makes this particular Dominus trap compatible with both monster handtrap staples like Droll & Lock Bird and Ash Blossom & Joyous Spring.

Dominus Spiral’s downside might turn away interested players, though. Letting the opponent get a free body back does not bode well as a first impression.

Thankfully, this can be mitigated with other Trap cards, and Infinite Impermanence is a staple disruption card a lot of modern decks are running.

Depending on the engine/s being used in a deck, players can already use anywhere between 9-12 handtraps.

We can easily see a deck fit sets of Dominus Spiral, one of its siblings (Purge/Impulse), Infinite Impermanence, and one more hand trap of choice as their chosen disruption arsenal.

There’s room for some creativity with Dominus Spiral, especially if your deck doesn’t use any Light or Dark monsters.

With this particular card’s reveal, Konami may have tipped their hands. They could have possibly shown that there may be more Dominus trap cards coming up the pipeline, each one with a distinct combination of attributes for their effect locks.

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