New Yu-Gi-Oh Promos Reveal Magical Musketer and Flip Support

A picture from the Yu-Gi-Oh! cards, Magical Musket Mastermind Caspar and Treasure Panther.

A picture from the Yu-Gi-Oh! cards, Magical Musket Mastermind Caspar and Treasure Panther.

A couple of new promotional cards have been revealed for the Yu-Gi-Oh! OCG (Official Card Game). While we have no exact timeframe for when they’ll make the jump to the TCG (Trading Card Game), these two new supports can be pretty handy for their archetype.

Magical Musket Mastermind Caspar

A picture of the Yu-Gi-Oh! card, Magical Musket Mastermind Caspar.
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Credit: Konami
Now both Fiendsmith and Magical Musket can play into each other.

Link-2, Light 

Fiend/Link/Effect Monster

2 monsters, including a LIGHT Fiend monster

You can only use the (1)st effect of this card's name once per turn.

(1) If this card is Link Summoned: You can take 2 “Magical Musket” cards from your hand and/or Deck, including a monster, Special Summon 1 of those monsters, and Set the other card to your opponent’s field.

(2) During either player’s turn, you can activate “Magical Musket” Spell/Trap Cards from your hand.

The Magical Musket archetype has received a pretty significant boost with the reveal of this one card. In-house, Magical Musket Mastermind Caspar is a pretty solid, potentially powerful, combo extension piece. It also turns out that this one Link monster is the bridge the archetype direly needed to make access to the formidable Fiendsmith engine a two-way street.

Under current circumstances, a player would not be able to gain easy access to the Magical Musket part of their deck if they opened with only the Fiendsmith cards and other non-engine pieces. That all changes with the inclusion of Magical Musket Mastermind Caspar. 

The controlling player could start with a standard Fiendsmith playline. Once Lacrima the Crimson Tears and Fiendsmith Engraver hit the board, the combo can easily pivot into Magical Musket Mastermind Caspar.

Even without laying out the rest of the combo, the fact that a player can dive fully into their Magical Musket play line off a single Fiendsmith's Sanct is the kind of speed and consistency that you’d normally see in highly competitive decks.

As for the overall design package for Magical Musket Mastermind Caspar, it’s pretty surreptitious. 

On the surface, Magical Musket Mastermind Caspar is already a powerful combo extension as it brings out any in-archetype card to either the hand or the field directly. If you happen to already have any of the Magical Musket backrow cards in hand, then they’re automatically online for use once this Link monster sticks the landing.

Where the skullduggery capability of this card lies is in its ability to lock one backrow zone, potentially the Pendulum Zone if you know that the deck you’re facing is a Pendulum-focused archetype. 

At the moment, there aren’t a lot of easily accessible tools to bounce anything in the spell/trap zone back to hand, but Magical Musket Mastermind Caspar looks to be one of those cards that can easily turn into a nightmare if forgotten when designing future cards.  

Treasure Panther

A picture of the Yu-Gi-Oh! card, Treasure Panther.
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Credit: Konami
Flipping 3 cards face-up can be quite the tempo swing within Mimighoul

Level 1, Earth 

Beast/Flip/Effect Monster

You can only use the 1st, 2nd, and 3rd effect of this card's name once per turn.

(1) If a Set monster is on the field: You can Special Summon this card from your hand.

(2) You can target up to 3 Set monsters; change them to Attack Position, then, if you changed 3 monsters to Attack Position, inflict 900 damage to your opponent.

(3) If this card is flipped face-up: You can send 1 Normal Monster from your Deck to the GY.

It looks like the movement for pushing Flip effect monsters is still working at a steady pace. Treasure Panther is one of those cards that can easily enhance the capability of the archetype it is originally designed to work with. In this case, it looks like Treasure Panther was created to help give the Mimighoul archetype a push.

First, it can play off the main gimmick of the Mimighoul archetype. The moment a Set monster is on the field, Treasure Panther is already online for special summoning. That said, a player would be incentivized to bring out Treasure Panther later on in the combo sequence for its second effect. Being able to activate three Mimighoul monster effects can lead to a lot of card advantage or field presence, depending on what gets flipped face-up; the extra 900 points of damage is more of icing on the cake rather than anything substantial, though.

Once on the board, the controlling player can easily transition Treasure Panther into XYZ material fodder for Giant Mimighoul and the rest of the Mimighoul playline.

As for Treasure Panther’s third effect, we have to admit that its potential is pretty esoteric. Normal Monster card search isn’t necessarily something that players look for in a card, but this does let Treasure Panther become a bridge into the Primite engine if ever someone is able to crack the code for a potential deck list. 

Treasure Panther’s overall capabilities can be fleeting, but its burst potential more than makes up for it if played with the right partner archetype.

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