Last Power of Fellows Card Revealed: Synchron Oneway

A picture from the Yu-Gi-Oh! card, Synchron Oneway.

A picture from the Yu-Gi-Oh! card, Synchron Oneway.

Konami has revealed the final card for the Power of Fellows structure deck, and it’s not quite what we expected.

Synchron Oneway

A picture of the Yu-Gi-Oh! card, Synchron Oneway.
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Credit: Konami
A somewhat lackluster end to the series of new cards.

Normal Trap

You can only use 1 of the (1)st and (2)nd effect of this card's name per turn, and only once that turn.

(1) Add to your hand, or Special Summon, 1 Level 1 Tuner from your Deck or GY.

(2) If this card is in your GY and you control “Junk Warrior” or a monster that mentions it: You can Set this card, but banish it when it leaves the field.

Once again, Konami has managed to surprise us with this latest and last reveal for the Power of Fellows structure deck. Unfortunately, we’re unsure if Konami actually has plans to make Synchron Oneway a usable card or not.

In terms of its capabilities, being able to special summon from the deck while having self-recursion is great to see. The major issue with this card is that it’s a Normal trap card. 

Trap cards, especially Normal trap cards, are already at a severe disadvantage in modern Yu-Gi-Oh. They can't be used right away without some form of special ruling or interaction with other cards.  

If you happen to draw this card, regardless of whether you’re going first or second, there’s a high chance you won’t be able to activate it for at least a turn. It’s nice that Konami can let us search this card with some of the new Power of Fellow monsters (Fullspeed Warrior or Scrap Warrior). As an extension piece, however, Synchron Oneway leaves a lot to be desired.

If we try to look on the optimistic side, we do wonder if Konami does plan to surprise us in the future with more Junk/Synchron support. As it stands, the structure deck feels pretty underwhelming despite the new retrains. 

But that opinion may change if we ever get a couple of cards that can stand against the ever-evolving competitive scenery. This archetype doesn’t necessarily need to win tournaments; it just needs to be playable so it has a decent chance of running through staple cards and board interactions for at least some hope of victory. 

New World Premiere and Power of Fellows Cards Revealed