The spoiler season for Reign of Jafar continues to impress with its steady stream of reveals. This time, we’re looking at the remaining songs to be released in this expansion come May 30th.
Trials and Tribulations

At 2 ink cost, Trials and Tribulations is a cheap resource for either shielding your characters from a dangerous foe or for fueling your other plays.
It’s a surprisingly versatile tool depending on the circumstances. Bodyguards can easily sing this to extend their shelf life against enemy characters.
Alternatively, aggressive style decks can temporarily make any high Strength enemy character a non-issue while they either trade in character challenges or go after the Lore race.
It Means No Worries

The 9 ink cost of this card is rather misleading, as you'll rarely ever pay that much. With Amber's monopoly of the Singer ability, Amber decks can easily cheat this out by turns 4 or 5, depending on the state of the board.
In terms of usability, Steel can definitely take advantage of this song due to its penchant for discarding cards as a price for its in-house draw powers. Alternatively, a savvy player can use cards like Mulan - Disguised Soldier or Doc - Bold Knight to seed the discard pile with bodies you can recur with It Means No Worries.
As if that wasn't enough already, you also get a discount on the next character you play. This makes any 2 or less ink cost characters a free body while accelerating the deployment of more expensive characters.
Fantastical and Magical

While Fantastical and Magical is an incredibly expensive song, that's actually a good thing. Thanks to this card's Sing Together ability, this card is actually pretty easy to sing, all things considered. That said, you won't want to just use your most expensive characters to sing this Song. Instead, you'll want to play into Amethyst's tendency to go wide and sing this Song with as many characters as possible. This will allow you to get maximum card draw and lore gain, which sounds amazing. Unfortunately, as strong as Fantastical and Magical can be, getting the most out of it requires investing a huge amount of resources. You really don't want to be exerting too many of your characters at one time. Due to this, Fantastical and Magical may struggle to see play, since it's difficult to strike the right balance.
Stopped Chaos In Its Tracks

As befitting of its ink color, Stopped Chaos In Its Tracks can be a versatile tool.
A player can use this card on their own characters, squeezing out extra value from any character with a “when you play this character” clause.
Alternatively, when used on the opponent and at the right time, this song can easily delay valuable board presence or any follow-up offensive.
On the more devious side, Emerald players fielding this card could essentially set-up the opponent's hand for a follow-up nuke in the form of Bend To My Will.
While this card can be difficult to be brought out, the inkable nature makes this card easier to run in the deck as a whole.
Nothing We Won't Do

A very Ruby-like card, this song offers the option of a one-sided beatdown for its controlling player. Even though its inkable nature can afford Nothing We Won’t Do more slots in the deck list, it may be best to use this song sparingly.
The controlling player will be foregoing at least one turn in the Lore race to cull the opposing forces. If used at the right time, this can be devastating as it offers a similar effect to other board wipe staples like Sisu - Empowered Sibling.
Nothing We Won’t Do may not see play in the current rotation though. It is heavily reliant on building a wide board to get the most value out of it. This setup is currently not in favor in the competitive scene.
Maybe down the line, when the Set Rotation comes into effect, Nothing We Won’t Do can easily fill in the void left behind.
Heads Held High

Heads Held High is cheaper than most of the songs on this list. It’s also going to be the closest thing Sapphire has in emulating Amber’s healing capabilities. The -3 to Strength this song applies to the opposing side is a little niche, too.
That said, Sapphire does have access to a lot of characters with the Support ability. While it’s widely regarded in a negative light, a properly sequenced formation can let a fragile character challenge a heavier body with no repercussions.
Would Heads Held High be playable at the competitive format? Probably not, at least not for now. There’s too much card investment for this card to work assuming the opponent isn’t actively culling your board to begin with.
That said, there still exists a possibility for this card to see use. The upcoming rotation seems to be promoting a slower game with emphasis in fielding a lot of characters.
If this turns out to be the case then this song could find some value depending on the partner ink color Sapphire will be paired with.
Beyond the Horizon

Beyond the Horizon has a fairly average cost considering the Sing Together function it has. This card also draws several parallels with Steel’s most commonly played draw card, A Whole New World.
Between the two, Beyond the Horizon is clearly the inferior card in terms of cost and draw power. However, it has the capability of not benefiting the opponent at all.
Steel players using this Song can easily just target themselves, only to deny the opponent any benefits. Alternatively, if it looks like the opponent is already getting away with card draw, then Beyond the Horizon can still function as a hand nuke.
In the current rotation, it may be up to personal taste if a player would like to run Beyond the Horizon over A Whole New World. When Fabled comes in and A Whole New World isn’t reprinted, however, then Beyond the Horizon may be poised to be an excellent replacement.