The Best Archetype Support Cards in Doom of Dimension

A picture from the Yu-Gi-Oh! cards, Dracotail Phrixl, Marshmao☆Yummy, and K9-04 Noroi.

A picture from the Yu-Gi-Oh! cards, Dracotail Phrixl, Marshmao☆Yummy, and K9-04 Noroi.

The official worldwide release for Yu-Gi-Oh’s newest expansion, Doom of Dimensions, is right around the corner. Unsurprisingly, there are a lot of eyes on the debut archetypes, Magnifistorming and Doom-Z. Alongside these, there are also a fair few support cards for existing archetypes. So you don't miss out on these stellar new cards, we've compiled this list detailing some of the best support cards that will shore up existing archetypes already in the TCG (Trading Card Game). As a general note, these cards are not ranked in any particular order, nor is this list definitive.

Justice Hunters Expansion

Dracotail Phrixl, Marshmao☆Yummy, and K9-04 Noroi

There are times when players can jokingly refer to Doom of Dimensions as an expansion for Justice Hunters. These three cards support that humorous line of thought, as each new member adds a bit of utility to their respective archetype.

Dracotail Phrixl helps its siblings by recycling a player’s  Dracotail Faimena or Dracotail Lukias back to the hand for another bout of extensions. Dracotail Phrixl, meanwhile, solidifies a bridge between Dracotail and the Branded/Fallen of Albaz archetype for a wider arsenal.

Marshmao☆Yummy is an exceptional extender for the cute mascots as it can be easily brought out on its own without sacrificing the turn’s normal summon. More importantly, Marshmao☆Yummy can be used to recycle the archetype’s powerful spell cards back from the graveyard or from the banishment if summoned via its synchro brethren.

K9-04 Noroi wraps up this section as potentially being a one-card combo into any Rank-5 XYZ tools that K9 has at their disposal. Not only that, K9-04 Noroi can also allow its controlling player to peek at the opponent’s hand. With hand information being extremely valuable, Noroi can definitely elevate the K9 archetype to be played more as a main deck archetype rather than as an added engine package for just their disruptions.

Bramble Rose Dragon

This 5Ds dragon retrain raised eyebrows after players realized that the burn damage that Bramble Rose Dragon gives does not have a ‘once per turn’ clause. While not exactly a competitive archetype in its own right, taxation is a playstyle some niche players enjoy. 

Modern Yu-Gi-Oh! is ripe with monster effect activation. All a player has to do is layer enough defenses and watch as their opponent burns themselves into a loss just trying to get this dragon out of the field. Even if they are successful, the rest of the new support cards for Black Rose Dragon can still offer some sinister follow-ups to bridge lethal numbers.

Tri-Brigade Arms Mouser

While not the flashiest addition to an archetype, Tri-Brigade Arms Mouser is just a solid card for what it can do. Whether you’re going first or second, Tri-Brigade Arms Mouser just pulls two cards into rotation through its Foolish Burial effect. The fact that Tri-Brigade Arms Mouser can also pull a card from the Extra Deck lets a player fling a Tri-Brigade Shuraig the Ominous Omen for potentially more resources.

To add to the layer of this card’s capabilities, if ever it’s sent to the graveyard, even if just used for standard link climbing, you get to turn a monster facedown. A double Foolish Burial into a Book of Moon follow-up, that’s a solid package for a monster that can easily find a home in a Tri-Brigade combo sequence.

D/D/D Sky King Zeus Ragnarok

D/D/D Sky King Zeus Ragnarok is in the same boat as Tri-Brigade Arms Mouser; it's a solid package for its archetype. 

Like the previous card, D/D/D Sky King Zeus Ragnarok generates a fair amount of resources by allowing a second Pendulum to occur. In an archetype that hosts a fair amount of Pendulum monsters, being able to bring them back twice over is nearly unmatched in the grind game.

Most importantly, D/D/D Sky King Zeus Ragnarok can stop hand traps. This effect is reliant on resources being seeded first, but the fact D/D/D Sky King Zeus Ragnarok can stop Nibiru, the Primal Being, plugs up one of this archetype’s major and inherent weaknesses.

Dogmatika Fleurdelis, the Thunderous

Straight and to the point, this is a turn-zero Dogmatika Punishment while getting a body on the board. It’s not the most far-reaching of effects since Dogmatika Punishment does have a pretty detrimental extra deck lock on its use. Notably, modern Yu-Gi-Oh! seems to be testing the waters for interactivity for players going second in the game.

If anything, fans of the archetype will definitely find ways to work around such a restrictive lock. It wouldn’t be the first time in the history of the game that players found creative problem-solving solutions to make their preferred archetype function even against competitive staples.

Megalith Nortra Phulra

As part of the most obscure archetype on this list, Megalith Nortra Phulra is the kind of boss monster players would cry for an emergency ban if it were given to any of the competitive frontrunners. 

Megalith Nortra Phulra has an easy-to-use anti-response effect that’s borderline criminal, even if it’s more defensive in nature. While Megalith Nortra Phulra does not come with any of the normal blanket protection for a card of its statue, the fact that it has at least an omni-negate that can also do non-targeting, non-destruction, and non-banishing board removal makes it worthy of the title of ‘boss monster’.

On top of that, it’s just got a huge body. If the opponent can’t get rid of this card through effects, then they'd better field something that stands up to its whopping 3,700 attack power, or they’ll just get rolled over in a couple of turns.

Doom of Dimensions Roundup: Last Cards of the Set